What are some free online tools for creating educational games?

Updated October 2026 · How we answer

Short answerPopular free options include Kahoot!, Quizizz, Blooket, Wordwall, and Scratch. Each has limits on free features, so compare before choosing.

Quiz and review game platforms

Kahoot!, Quizizz, and Blooket let you create multiple-choice quizzes that students play in class or at home. They offer free basic plans with limits on question types or participant numbers.

These tools work well for review and formative assessment. They usually have searchable public game libraries, so you can find ready-made games on many topics.

  • Kahoot! – free for basic quizzes, limited to a certain number of players per game.
  • Quizizz – free plan includes quizzes, polls, and some game modes.
  • Blooket – free plan offers several game modes, with limits on some features.
  • Wordwall – free plan allows creating interactive games like matching and sorting.

Game creation and coding tools

Scratch and similar block-based coding platforms let students build their own games. These are free and encourage creativity and programming skills.

Tools like Construct 3 or GDevelop offer free versions for making more advanced games, but they may have limits on exports or assets.

  • Scratch – free, web-based, designed for ages 8 and up.
  • GDevelop – free and open-source, good for 2D games.
  • Construct 3 – free plan for personal or educational use, with limits.
  • Code.org – free coding lessons that include game-building projects.

What to check before using

Free plans often change, so verify current features and limits on the tool's website. Some tools require teacher accounts or student logins.

Check privacy settings and whether student data is protected. Also consider whether the game can be played on the devices you have.

  • Does the free plan allow enough students?
  • Can you assign games as homework?
  • Is there a way to see student results?
  • Does it work on tablets and Chromebooks?

Common mistakes

  • Assuming free tools have no limits on class size or features.
  • Using a game tool without checking if it collects student data.
  • Thinking all game-based learning is equally effective for every subject.